Eni Oken ~3D Artist since 1987~

Here you will an archive of all the letters I posted in my mailing, sorted by date. Please keep in mind that some of them may be outdated, (e.g. job announcements or page links that don't work).

As usual, Eni Oken is not liable for the contents of these tips. Always double check the veracity of the information here provided!

Eni Oken's Tips and Tricks

Message posted on August 22, 2000

HI Everybody!

First of all, I'd like to THANK all of you for such warm reception to my online course idea. You guys are AWE-SOME!!! I received tons of feedback, suggestions, and the model has greatly improved thanks to all of you.  So I am now preparing the course, and a lot will be changed from the original idea proposed last mailing.....

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TEXTURE CLASS AT GNOMON SCHOOL OF VISUAL EFFECTS
Meanwhile, until the online course comes out, those of you in the Los Angeles area can attend my "real" class at Gnomon School of Visual Effects. The class is called "Creating 2D Textures for 3D Art" and covers the different techniques and ways to create flat texture art. The next term starts in October 7th, lasting 10 weeks, and it will be the second time I'm giving this class.
See
http://www.gnomon3d.com/course_descriptions/intro2d.html for details.

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MONTHLY COLUMNS AT 3DGATE AND DESIGNFREAK
As mentioned in the previous mailing, I'm now writing two monthly columns, one at 3Dgate.com and the other at designfreak.com.

The latest column at 3dgate.com is:
August: "Flat versus Deep: Faking Depth in Texture Art" covers the various advantages of creating textures that transmit a sense of depth. Depth, (or rather "dimensionality"), is an often misunderstood technique that texture artists can use to fake details on texture work for 3D that otherwise would take a long time to model.
http://www.3dgate.com/news_and_opinions/000814/0814e oken.html

For those of you who missed the previous column at 3Dgate.com, you can still find it at:
"Artistic Style: Do You Have It?" (with contributions by Jeremy Engleman, Giovanni Nakpil, Kenneth Huff, Victoria Brace and Lukasz Banach
http://www.3dgate.com/news_and_opinions/000710/0710e oken.html

DesignFreak.com, which has just recently launched, is a website dedicated to graphic artists and designers using all media, not only 3D. The first column in their FreakZine is:
"Color Wheel: still the designer's best friend", and shows how to build a color wheel in Photoshop from scratch.
http://www.designfreak.com/news/editorial/columns_colorw heel.asp

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CULT3D ARTICLE
Also at 3Dgate.com, another article I wrote on how to export models from 3D Studio Max to Cult3D Designer. Cult3D, for those of you who are not familiar with it, is a web software that allows you to view, rotate and analyze 3D objects in realtime on the web. The full article can be found at the following link:
http://www.3dgate.com/techniques/000724/0724cult3d.html

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ARTISTS NEEDED FOR FOX TV SERIES
Immediate need for a team of artists for a Fox TV series already in pre-production for this fall. The show is a re-visit to the old "In Search of..." and is being created by the producer of "The Blair Witch Project" and "Freaky links" (Also airing on Fox this fall). Potential host is Henry Rollins and he is going to be chroma keyed into virtual environments, etc. 20 weeks of crazy long hour production here in Florida. 3D Studio Max, Combustion*, edit* afterFX and ALL the other usuals like premiere/photoshop/etc.

Send reels/resume/etc ASAP to:
"In Search of... " Productions
Attn: Gary M. Davis
Building 22A
Universal Studios Florida
1000 Universal Studios Plaza
Orlando, FL 32819

(no phone calls, Gary is not at those offices).

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EYE TEXTURE TUTORIAL
A really nice texture tutorial submitted by Kim Oravecz, a long standing member of this mailing and also an email buddy: http://www.en.com/users/kimo/tutorials.html

The tutorial shows how to create an eye texture from scratch, using Photoshop, with detailed description of each step taken.

---------------------------

CALL FOR ENTRIES:
ArtistsOwnRegistry and Gallery (AOR) will host the world's first on-line International Digital Art Award and exhibition (IDAA). It will be the first definitive collection of work presented by some of the hottest and most creative digital artists who have captured an international audience from fine art museums to corporate advertising.

For details just follow this link
http://www.artistsownregistry.com.au/idaa

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NEW DIGITAL ART WEBRING
Carlitos, an very talented artist, is starting a very new web ring for digital artists called Chrysalis. The ring is very small, but the sites are pretty cool.....
http://www.carlitoz.com/chrysalis/


 

Message posted on July 15, 2000

Hi Everybody,

Now it's your turn to write to me: I am in need of some feedback for an *idea* that is bubbling in my head. Also, some reading material for you on Artistic Style and a cool example of 3D interface with textures for you to download.

---------------------

ONLINE TEXTURE CLASS *FEEDBACK NEEDED*
Continuing with my teaching and writing trend and inspired by many of the online courses available today, but specifically by Jeremy Sutton's Painter online course, I'm planning to offer an online course on
"CREATIVE TEXTURING USING 3D STUDIO MAX". 

But first, I'd like to know if there is any demand for this kind of course, so I can fine tune the idea.  So I would appreciate it if you could spend a couple of minutes and give me your take on this, replying to me by email to eni@oken3d.com.

This is how it will work:
It's a 10 week long course --- students are required to have their own specific equipment, software and internet connection. Students can be located anywhere in the world.

A weekly class lecture is posted on a special web page, with information, pictures and assignments.

A few days after posting, a chat room session (IRC or equivalent) happens between all students and myself, answering questions and exchanging comments.

Students are required to complete 3 to 9 hours weekly of assignments (home-work).

Final assignments are presented a couple of days later and posted on a Student Gallery for all to see.

Email between myself and students is available at all times to answer questions, comments and feedback.

Cycle starts all over again, with new posting. This lasts for 10 weeks.
---

The course that I am planning, "Creative Texture using 3D Studio Max", would cover not only using the Material's Editor in 3D Studio Max to create advanced materials, but would also cover discovering your own artistic style, developing texture art that is unique and reflects your preference as an artist.

Basic requirements are: working knowledge of 3D Studio Max 3 or 3.1, basic knowledge of Photoshop and optionally basic knowledge of Painter 6.

The cost for each student would be around $500.

Please realize this is not for everyone, it requires a lot of dedication, self discipline from the student along with having the necessary equipment and software. But the advantages are that you can learn from your own home or office. This is particularly advantageous for people located in places where this kind of course is not offered in a traditional school.

So here are some of the questions I have for you:

1) Would you ever consider taking this type of online course? Why?

2) What are the topics you are interested in learning?

3) If taking an online course, would you prefer to have assignments posted on the web or shipped via CD to you? (Cost of a CD versus convenience).

4) What do you think of this idea altogether?

5) Do you have any ideas of how to improve this model?

Any other comments are welcome: send it eni@oken3d.com
Thanks a bunch!!!
---------------------

ARTICLES AND NEW COLUMNS
I am now officially a writer, I have become the regular monthly columnist for TWO online magazines: 3dgate.com and designfreak.com.

At 3D Gate, my column is called The Artist's Canvas and will be covering surfacing, textures and artistry related specifically to 3D. The first column is already up, the subject is "Artistic Style: Do You Have It?"
http://www.3dgate.com/news_and_opinions/perspectives.html


3D Gate, for those of you who still don't know about it, is the online successor of the now defunct 3D Magazine. Yes, business dictated that the printed version of 3D shall be no more. I was terrible sad to see it go, I wrote several articles for them and liked the staff very much.

At DesignFreak.com, my column will be more geared towards general graphic design concepts specifically related to the use of color.  Designfreak has still not been launched, but I will keep you posted when it does.

---------------------

INTERESTING 3D INTERFACE AND TEXTURES
And last but not least, check out this web site from Lars Johansson, that has used 3D to create a neat 3D web page interface. This is just an example of how 3D tools can be applied to the web. He also has some very high resolution dirt texture maps in the downloads area of his site.
http://www.o3games.com/morek/index.asp

---------------------
Thanks for reading, and I appreciate the feedback!

---
Eni Oken
~3D Digital Artist~
http://www.oken3d.com

Ornamental Textures web site:
http://www.oken3d.com/texkit

This is the 40th issue of my 3D tips mailing.

 

Message posted on June 26, 2000

Hi Everybody,

Lots of stuff this time!!! For those of you interested in job opportunities, there are some last minute opps waiting for you, so hurry, hurry! I'm sorry I didn't post it sooner, I've been having some technical problems and even my online store was down for a while, but now all seems fine....

---------------------

INTERVIEW WITH PLANET 3D ART

Your truly was recently interviewed by Planet 3D Art, a site dedicated to "lovers of 3D art". If you are interested, here is the url: http://www.planet3dart.com

---------------------

SOFT, CARTOONY LOOK

In response to the last mailing I sent out, Bill Fleming, a member of this list, added the following comments on how to add a soft, cartoony look to 3D.

> One member of this list asked the following question:
> > Having seen your pictures, I would like to ask,
> > How do you achieve the softened, cartoony look to your
> > pictures? I am learning to use 3d studio max and would be
> > grateful of any assistance you could give me.
> > Thank you.

They can also use a very low Glow on the materials to soften them. Sometimes what I will do is render elements with a heavier glow, then load them in Photoshop and use the alpha channel on my 32 bit rendered image to clip the glow so I'm left with a model that has a soft material but no outer glow. Then I composite the elements back over my complete rendered image.

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MAPPING COORDINATES

Mapping is one of the most difficult tasks in 3D. Here is a question and answer that might help some of you struggling with this task, from Daniel Isaza:

> I'm > now having trouble applying the mapping to some models, I haven't seen > any stretching on your works and I can't figure out how do you do
> that, how must I apply some mapping to complex shapes while avoiding stretching do you apply different UVW mapping gizmos or use UVW unwrap. I've tried many things but if I solve a problem in some area,
> another begin to looks odd. For example the pattern in the bag of tricks, I cant make a planar UVW gizmo and I think that a cylindrical won't do it either. or the clothing in the two characters fighting, how do you deal with those shapes and force the mapping to follow > them?. I simply can't understand, why am I stuck mapping easier > shapes.

Mapping is probably the hardest task related to modeling and texturing: you need to plan ahead of what you are going to do. Most people do the modeling first and then think of the mapping. The way to do it is to think of the mapping while you go. For example, the sleeves and pants of the two guys: if you pay attention real close, the modeling of each element is rather simple, it's a lathe, or a cylindrical object that was later deformed or bent. So I usually model the objects straight, apply cylindrical mapping and then use tools such as FFD or Bend to deform the model, therefore keeping the UV in place. As to other objects, such as the bag, there is a simple technique that you can use if there is no wide camera movement:

apply a planar mapping, but instead of making it aligned to one side of the bag, I rotate it, so that it will be partially aligned with the front and the side.  Another technique in 3D Max is to use a blend material, where each side receives a different mapping channel. Very useful technique, but demands lots of planning ahead.

There is a very good software for mapping, called Tru-V, which fragments objects and opens the mapping like a fried egg, and keeps it to import in most packages. Also, Right Hemisphere (makers of Deep Paint 3D) are releasing a brand new package called Texture Weapons, which should help mapping and painting in 3D.

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TEXTURE WEAPONS

Texture Weapons is the new installment of Deep Paint 3D, from Right Hemisphere, and has just been released. I spoke to the people at RH and they were pretty convincing in the effectiveness of the new tools. The new package is apparently uses a new technology to get rid of the 'stretch marks', so commonly associated with mapping coordinates problems.

Check it out at: http://www.righthemisphere.com\

---------------------

RUSH! OPPORTUNITY FOR ANIMATORS WITHOUT EXPERIENCE:

Sent to me by another reader of this mailing:

GOOD NEWS FOR ANIMATORS WITHOUT PROFESSIONAL EXPERIENCE:

If you have been sending out demo reels and haven't been able to get a break in the animation field yet, we have some good news for you. 3DMIRAGE is going to have a special 12-week program geared towards helping potential animators get a break in this field.  The 12-week program starts on June 25th and will impart production tips and tricks by leading Industry professionals and help you create a professional demo-reel to enhance your chances of finding a job in this field.

Please reply to this email by typing 'Free evaluation' in the subject field and we will invite you to drop by and test your current animation strengths and get a FREE evaluation of your current demo reel (if you have one). This will also provide you an opportunity to find out more about our programs and we will let you know if our course is applicable to you. For more information and to register for the free evaluation class, check out our web-site at www.3dmirage.com Check out the reviews from our past students at

http://www.3dmirage.com/htm/workshop_reviews.html.

Those animators with a minimum of one year professional experience and have submitted our job application form to us will hear back from our personnel department shortly.

--------------------

SEEKING ANIMATORS

Seeking innovative animators (Flash4 preferred but other formats accepted), illustrators and experienced animation producers to work on 1) A new, character-based, adult oriented - not x rated - animated pilot and 2) A daily :30sec. to 1:00min. Flash animated comedy series geared towards a Generation X and Y audience. California based artists preferred but others will be considered. Interviews begin immediately. Staffing begins end of June. Please send portfolio, reel and/or samples to Farshad Tehrani at AntEye.com 11925 Wilshire Blvd.  Ste 102  Los Angeles, CA  90025 or email URLs to tehrani@anteye.com.

Farshad Tehrani, Associate Producer, AntEye.com

---------------------

TV SHOW

We are starting a TV program showcasing Japanese and 3D Animation. If you have created any type of animation or know anyone that has created animation, we would like to put it on our TV show. Please reply for more info.

dillard_digital_studios@hotmail.com

---------------------

Enjoy!

---

Eni Oken
~3D Digital Artist~
http://www.oken3d.com

Ornamental Textures for 3D:
http://www.oken3d.com/texkit

PS: As usual, I'm not liable or responsible for contents here provided. Always double check the veracity of information (especially when it's free....)

 

Message posted on June 10, 2000

Hi Everybody,

First, a few announcements:

GRAMMAR OF ORNAMENT ON CD
The fabulous book Grammar of Ornament, which is considered the bible of ornament, originally published by Owen Jones in 1856, has been a tool that I've used for a very long time as source of inspiration, textures and reference.

Now, I've finally come to an agreement with Direct Imagination, a company which has made a CD version of it, to resell the CD at my Ornamental Textures site store.
So if you are interested in ornament like I am, please check it out at:
http://www.oken3d.com/texkit

---------------------
NEW IMAGES IN TEXTURE KIT GALLERY and DOWNLOADS PAGE
I've uploaded 4 new gallery submissions by Patrick Hippert, Dan Levin, Abhilash V and Larry Sereda. You can check out their work at: http://www.oken3d.com/texkit
 --->gallery page.

There are also new images in the Downloads page, for registered users.
---------------------

THANKS TO "ORNAMENTAL" SUPPORTERS
Also, in order to thank all the supporters of my ornamental textures frenzy, I've decided that any and all purchases made through my online store (not only Texture Kit buyers), will be entitled to receive passwords for texture downloads. A real bonus to all of you, with my appreciation and thanks!

---------------------

Now... to the tips of this mailing:
---------------------
SOFT, CARTOONY LOOK
One member of this list asked the following question:

> Having seen your pictures, I would like to ask,
> How do you achieve the softened, cartoony look to your
> pictures? I am learning to use 3d studio max and would be
> grateful of any assistance you could give me.
> Thank you.
---------------------
This is the answer I sent to him a while back, but thought it would be interesting to share with the list as well:

That "softened, cartoony look" is one of the hardest things to get  out of a computer graphics image. But the way to do it is to never use straight lines, that is, even when creating a straight pillar, it should be a little rounded and crooked. MeshSmooth and Box modeling are perfect for this technique, although it can be achieved through other methods.

Although I did not use this device much a few years ago, the effect is very obvious in my most recent pieces. Some of the earlier work such as the Zorks won't have as much as that, so they look more rigid.

The texture work also helps: textures should be custom-made for the object, and  apply a dark border around the perimeter of the texture, so it will naturally feel more rounded when applied to the object.

---------------------
3DO HIRING 3D ARTISTS
Insider tip -- Jeff Gregory, from 3DO, has passed the following to me:
> 3DO is hiring artists right now for PC, PS, PS2, N64 and soon
Ø Dolphin.
Ø >3D Studio Max, Photoshop, and a reel (including
> digitized/colored 2D stuff is a definite plus) is what's needed. 

3DO is a well known game company, so if you are interested, contact Jeff Gregory
Jeff.gregory@3do.com > for more information on how to apply.

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COLORCUBE: A NEW COLORWHEEL
I recently hesitantly followed a tip from a very enthusiastic e-friend, Kim Oravecz, one of the members of this list, who convinced me to buy a strange puzzle-contraption called "The Colorcube", that claims to be the new color wheel. Instead of being a flat device, the puzzle comes in a box, with hundreds of little plastic colored elements, and the point of it is to assemble a sort of cube in three dimensions.  The company claims it's the new color wheel of this century, and guaranteed that one would learn much about color by assembling the thing.

Honestly, I didn't know what to expect, but I started to play with it, trying to assemble the puzzle, and after only 15 minutes I realized how interesting it was. Result: I spend an entire afternoon, without sitting at the computer, not even looking at it, and learning more about color than I thought I could at this point. At the end of it I could practically visualize mixed colors, something that I find extremely hard
o (adding and mixing colors only mentally, without any paint or light).

So if you are into learning more about art and color, I definitely recommend this puzzle -- spend an  afternoon doing some analog work, for a change!
http://www.colorcube.com

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REGULAR COLOR THEORY
For those of you who are interested in color theory but too conservative (or lazy :-) for the colorcube above, check out this interesting Color Theory Page:
http://www.were-here.com/forum/color_theory/index.html

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ZBRUSH DEMO FOR DOWNLOAD
Zbrush is a mix of 2D and 3D package, it produces 3D brush strokes that look three dimensional, with a very cool effect for illustrators. You can try the demo at http://pixologic.com


Enjoy!!!
---
Eni Oken
~3D Digital Artist~
http://www.oken3d.com

 

Message posted on June 2, 2000

Hi Everybody,

Sorry to send announcements so close to each other, however, there are tons of gigs out there, companies looking for freelance artists. So here it goes:

CHARACTER MODELER NEEDED ASAP FOR SHORT GIG

A character modeler is needed for a short gig, asap. The company needs a box character with features, to be set into 4 to 6 different poses. Potentially there will be animation further on. To see the quality that they are looking for, please go to http://www.mysimon.com, they have a little character with expressions in the front page.

For further information, contact Mike at mike@ordermarket.com

----------------------

MONKEYBYTE SHORT GIG

3D scene artist needed for realistic, casino environment renders. Roughly 40 scenes, 5 different themes. More information on request.

Please contact
Nicolas Murphy, President
Monkey Byte Development
nicolas@mbyte.com

----------------------

3D ANIMATORS FOR CYBERCAMPS

Recently I received the following letter. Seems like an interesting gig for those of you wanting to work with children and have some fun.

> Dear Eni,

> My name is Greg Emerson and I am with Cybercamps.com, a leader in > technology education for children.  As our name may plainly suggest we > offer high tech summer computer camps nationwide on the campuses of > colleges and universities for children ages 7-16.

> We are seeking people with computer skills beyond the basics to teach > a group of up to 10 children in 3D Animation.  This person would > supervise campers and participate in other camp activities such as > sports, meals, field trips, games, crafts, etc.  Working on some > weekends will be required at select camps.  Pay ranges from $375 to > $425 per week during camp, an additional $215 for completing the > required training session, and a lunch stipend.  Accommodations are > not provided.

> > We simply require familiarity in one or more of the following areas: > 3D Studio Max, Maya, Soft Image, Bryce, Light Wave, Electric Image, > Form Z, True Space, Alias.

> > We would like you apply for the position of 3D Animation Tutor at one > of our local campuses, because we feel that you would be a well> qualified applicant.  We will be having camps local to you therefore > if you or anyone you may know would be interested in this opportunity > please apply at our website www.cybercamps.com.  If you have any > questions feel free to contact me via greg@cybercamps.com   or our HR > Guru Heather Dolin (heather@cybercamps.com) for more info.

> > Thank You,

> > Greg Emerson

> Cybercamps, HR Department

> greg@cybercamps.com

> tel. 425.825.4600

> fax. 425.825.4601

> www.cybercamps.com

 

Message posted on May 31, 2000

Hi Everybody,

Here are some tips and also a few changes and announcements related to my site:

TOMORROW'S MASTERS COMPETITION

A while back I announced the Tomorrow's Masters 3D Competition, which is open for both amateur and professional artists the world over.  There are going to be 3 winners, and they will share more than $10,000 worth in prizes.

The deadline has been extended to June 15th, so brush up those skills and submit your images to that competition!!!

Competition site URL: http://www.critical-depth.com/masters

 

BIG KAHUNA

Just for those of you who have been on the list long enough and are wondering, neither one of my finalist images acquired the Big Kahuna this year. Oh well! :-)

The finalist images were "Resident Alien" http://www.oken3d.com/html/image55.html

and "Little Village Far, Far Away"

http://www.oken3d.com/html/image56.html

 

CHAPTER IN NEW 3D STUDIO BOOK

I just received yesterday my copies of the new book "3D Studio Max Magic", published by New Riders. It's a group effort between various artists, including myself, where each artist wrote a tutorial on a special effect or trick on how to use 3D Studio Max.

My chapter covers how to create Dimensional Ornate Texture Art, which is a technique where you create a piece of flat ornate texture art by composing different 3D elements and rendering frontally.

The book should probably be available in bookstores soon.

 

XFROG

A shareware that produces trees and other organic elements in 3D. I haven't tried it, but some people were recommending on the newsgroups. Worth investigating if you are really in need of trees. If you use it and it works, let me know about it!

http://www.greenworks.de/

 

CINEMATIC ARTICLE ON GAMASUTRA

Gamasutra always seems to have some interesting articles published on their site. Here is one that deals with cinematic construction for gamers, written by Hal Barwood. Check it out at: http://www.gamasutra.com/features/20000518/barwood_02 .htm

 

ARCHIVE SITE WITH TIPS

From now on, I will deposit all the messages sent through this mailing into an archive, so people can consult old tips on occasion. The archive can be accessed through my main page, under the link "Tips and Tricks".

Enjoy!

Eni Oken
~3D Digital Artist~
http://www.oken3d.com

 

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Check out the new revamped Ornamental
Textures web site:
http://www.oken3d.com/texkit

 

Also, take a look at my second CD of textures:
Seamless Textures 6: Classic Architectural Ornament,
created in association with Marlin Studios. Now shipping,
with 325 ornamental textures...

Ps: As usual, I am not liable for the information in this mailing, please always double check the veracity and contents of the tips here presented.

 

 

Message posted on May 27th, 2000

ACTIVISION GIG

For those of you interested in a short freelance gig, Activision is in need of a 3D artist to create 40 to 50 small images for their game Call to Power. The artist can be either off-site, pricing on a per-image basis; or as an in-house contractor in Santa Monica for 6 weeks. For the in-house position, they provide Softimage/Maya/Max equipment. For the contractor, you work on your own equipment.

All submissions require a demo reel or solid URL web page. Price negotiated based on experience.

For more information, please contact

David Dalzell at ddalzell@activision.com

CASE STUDY ON GAME PROJECT

"Lessons in Color Theory for Spyro the Dragon" by Craig A. Stitt and John Fiorito

http://gamasutra.com/features/200000502/spyro_01.htm

For those of you who find yourselves in the lucky position of being game artists, one of the greatest ongoing challenges is to find ways to leverage an enormous cache of materials and palettes to create powerful, realistic worlds that draw in players. How does one do that? By educating yourself about the elements of color and production design and applying these lessons to your games -- as Craig Stitt and John Fiorito did at Insomniac Games in their Playstation title, Spyro the Dragon

REVIEW OF DEEP PAINT 3D

The 3D magazine of May contains another article written by yours truly, this time reviewing the 3D painting package Deep Paint 3D. I reviewed it quite in depth and came to some interesting conclusions, so if you are interested in that software please check it out. Also, since the review, they have released a new update of it called Texture Weapons, which should make mapping and 3d painting even more powerful.

For more information on Deep Paint 3D, go to:

http://www.righthemisphere.com