Funhouse: Entry

This room was created for the Funhouse world for the Ultimate 3D Chat demo CD, for Worlds Inc, a company dedicated to creating Internet 3D chat.

For those of you that are used to high detailed 3D images, this is a change of pace, for the entire room has under 300 polys. The model was created in 3D Studio Max, exported into Renderware format and finally imported into Worlds proprietary software.
©1998 Worlds Inc.

Tip: After I started this project I acquired a new respect for low-poly modelers and the artists that create textures for them. It's hard to make something look good when you have such technical limitations! Very few polys, no light effects at all, except for those painted directly into the textures. Even so, I tried to maintain a sense of design, creating a wacky funhouse.

Here are some of the textures used: they were created originally in high-resolution (for example, 512x512 pixels) in Photoshop and 3D Studio Max. They were all reduced to 128x128 for final use. I tried to make them look very painterly, hand-made.

I apologize, however, you cannot use these textures for they are copyrighted....

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