Chamber Entrance

This room was created for the game Zork Nemesis, released in 1996 by Activision. The entire model was created with 3D Studio r4 and Photoshop for textures. This is the entrance to  the last room of the game, so don't be surprised if you have played the game but never seen it.
©1996 Activision, Inc.

Tip: The cool shadows on the walls inside the chamber were caused by spotlights coming from beneath the cone-shaped pillars. Inside the 'cone-shape' pillars, I installed omni lights and made the material slightly self-illuminated.