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Chamber Entrance This room was created for the game
Zork Nemesis, released in 1996 by Activision. The entire model was created with 3D Studio r4 and Photoshop for textures. This is the entrance to the last room of the game, so don't be surprised if you have played the
game but never seen it. |
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Tip: The cool shadows on the walls inside the chamber were caused by spotlights coming from beneath the cone-shaped pillars. Inside the 'cone-shape' pillars, I installed omni lights and made the material slightly self-illuminated. |
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