Inner Chamber

This room was created for the game Zork Nemesis, released in 1996 by Activision. The entire model was created with 3D Studio r4 and Photoshop for textures. This is the last room of the game, so don't be surprised if you have played the game but never seen it.
©1996 Activision, Inc.

Tip: Want to know how the canopy structure was made? I used the lofting tool -- the path was a curved spline, and there were two different shapes: a large circle at one end, and a star at the other. The star was created using a copy of a circle and manipulating the vertices (so both shapes would have the same number of vertices and 'first' point. Also, notice how the star shape only starts to appear at the very bottom of the loft.